Monday, March 2, 2015

#6MMRPC: Round 1 complete!

This post marks the completion of the inaugural round of the 6 Month Mountain Reduction and Painting Challenge. Let's see how I did...

The rules, beginning September 1st, are as follows:

1. No purchasing of new miniatures, EXCEPT if you use a joker card. Like in a deck of cards, you get two jokers to use on a figure purchase during the six months of the challenge. Could be a blister pack, an ebay bundle, or a single figure...you can't splurge.

SUCCESS! No minis bought. I paid to participate in a game at my FLGS, and as part of that was a zombie survivor figure, but even then at most that would have counted as a single joker. Also, the arrival of my Bones II shipment was the fulfillment of an order I made back in 2013, so also doesn't count.

2. Gifts do not count against you. Christmas and or birthdays etc. Also, if you're given gift cards by your hobby illiterate family or friends, you can without penalty use them on anything you want miniatures wise.

SUCCESS! The only gift I received was a gift card to one of my FLGS, which I used on DCC adventures and some paint.

3. Paints, terrain (or materials), and other hobby supplies do not apply to the no purchasing rule.

SUCCESS! I picked up a bottle of airbrush paint. Ok, this wasn't so much something to succeed at.

4. At least one hobby related blog post and/or Instagram update a week. If you Instagram, be sure to hashtag your pic with #6MMRPC

FAILURE! There were a few weeks in late fall/early winter where I never picked up a brush, and was bad about posting anything to my blog. Other times I'd paint, and share pics on G+ but it would take a couple of weeks to get a real post up about it.

5. Zombtober will be part of the 6 month challenge so, Zombie related stuff during October is ENCOURAGED!

SUCCESS! Not only did I paint some zombies, but I also painted some ghosts, ghouls, a mummy, wraith, and death knight!

So what was my final mini count for the 6MMRPC? 48 minis. All in all, not too shabby.

Going forward, I'm going to continue with the same rules above for the next 6 months. I will avoid mini purchases, post regularly, and track my progress.

Oh, and my final mini of the challenge? Grandma, to go with my alien cowgirl.
I tried to do a polka dot pattern, but I'm not really thrilled with how it came out. On the other hand, I'm going to call her done, and move on.

Friday, February 27, 2015

How and Where I Prep - February RPG Blog Carnival

This month's RPG Blog Carnival is hosted by Leicester's Ramble, and the topic is about when and where you write and/or do your game prep.

Most of my prep is done in the evenings, usually too late in the evenings, as both my energy and creativity are flagging. But that's usually when I have free time. Free time to write it down, anyway. I spend about 3 hours a day in the car, 4 days a week, and I hate for those to be wasted hours. A lot of the time I listen to audio books, mull over ideas in my head, and even try out NPC voices where no one else can hear me.

Super helpful Alicemonster the Charismatic

My computer is in the corner of my dining/game room, in an overly large corner desk. I usually have one or both of my dogs at my feet, and some movie soundtrack playing in the background. Lately it's been a lot of Tron Legacy, John Carter, Star Trek (various), and of course Conan the Barbarian. Tonight, as I write this, it's Star Trek The Next Generation Best of Both Worlds.


I keep my books handy. In the picture above it's the Rules Cyclopedia and the 5e Monster Manual. Not in the picture, but within easy reach are the DCC core book, the rest of my 5e books, Castles and Crusades PHB, Frank Mentzer's Basic D&D, and a number of zines as well as my dice.

What I work on depends. Sometimes it's just a random (or like this one, not so random) blog post. If it's a session report, I'll have my notes handy. If it's session planning, then it depends on what game I'm prepping for. Standard is whatever rulebook is appropriate. Lately that means 5e.

For my Wednesday night Adventure's League, I'll also have the Horde of the Dragon Queen book handy, as well as the Hack & Slash remix pages up on the computer.

My Friday night Weird New World group, I'll have a couple of Dyson's zine's handy, as well as Vornheim and my copy of Michael Curtis' DCC Adventure The Chained Coffin.

For Saturday's Stonehell game, obviously the main book is Michael Curtis' Stonehell volume 1. I'd have volume 2 handy, but I'm still waiting on Curtis to get the damn thing published!



So how and where do you do your prep?

And if you want to get ahead of the game, March's topic is Best GM Ever, hosted by Creative Mountain Games

Thursday, February 26, 2015

New Magic Item: Guild Of Maintainers Lamp

"This is a heavy duty door for a sewer..." Nimble scratched his chin. "But I don't actually think it's locked."

"And no sign of traps?" Allianora asked.

"Nothing. Just this old writing." He pointed to the ancient script circling the door's wheel. "Feris, do you know what it says?"

Feris closed his eyes and muttered something under his breath. When he opened his eyes, they were solid gold in color. "It's an invocation to order, and a place name... I think."

"You think?" Rathgar asked.

"Have you ever heard of a place called URU?"

"I have." Allianora answered. "It was a great and ancient city of mechanical wonders. According to the old stories even the angels on their cathedrals were animated.

"If the condition of this door is any indication, we can hope some of those wonders are well preserved within." Nimble smiled and reached for the wheel. With a grunt it gave way, and the latches withdrew into the door. Rathgar reached out and helped pull the heavy door open. Within, the small chamber was lit by a single lantern. THe walls were covered in strange colorful drawings tacked up on wooden boards. The only furniture was the table the lamp rested on, it's light as steady as any magelight.

"Hua..." Nimble sighed. "I was hoping for something a little more... more."





URU Guild Of Maintainers Lamp by by *Pirkleations

This magical lamp casts light as a normal lamp, and anything within it's light magically resists the effects of entropy. It is not a full immunity, but food left in it's light will easily last for a century or more without spoiling. In addition the light acts as a protection from Chaos spell. A side effect of the spell, is that games of chance can not be played in it's light. For example, shuffled decks of cards will sort themselves in order from lowest suit and number to highest.

Tuesday, February 24, 2015

Green men

The road plunged into the mist filled gullie. The sides of the path were thick with a wide variety of leafy plants that grew thick, limiting line of sight even more than the mist.

"Are we really going through there?" Feris sighed.

"That's where the road goes, and we need to get on..." Allianora fidgeted in her saddle. "It smells... spicy?"

Nimble breathed deeply "It smells like an opium den"

"Maybe we should go around" Rathgar grumbled. "But according to the map, it's going to add days to the trip."

"I think it's better than going into that, don't you?" Nimble asked.

From within the mist, glassy eyes blinked slowly, and gills breathed out another puff of mist.



Green Men
Armor Class: 8
Hit Dice: 2* (S)
Move: 90' (30')
Attacks: Claw/Claw
Damage: 1d3/1d3
No. Appearing: 2d6 (2d8x4)
Save As: D1
Morale: 7
Treasure Type: C
Intelligence: 8
Alignment: Neutral
XP Value: 25

Green Men are related to lizard men, but like pandas they have abandoned meat eating in favor of a plant based diet. As they did not evolve for a herbivorous life, the digestive repercussions are unique. The Green Men constantly release an intoxicating gas. Any area inhabited by Green Men quickly becomes saturated with the gas, and anyone entering the area must make a saving throw vs poison every turn or spend the turn incapacitated, able only to move at half speed, and suffering a -6 penalty to armor class and any action that would require a roll. Thankfully, Green Men are both cowardly and generally non-violent. That doesn't stop them from gnawing on a hapless mammal that becomes overly intoxicated in their midst.

Monday, February 23, 2015

#6MMRPC Were-shark Nun and Gorgon

With the arrival of Bones II I've been feeling a little more motivated to actually make some progress. I guess the addition of 207 new minis will do that... and on top of that Friday night my usual game got canceled, so I asked over on G+ what mini I should work on next. The answers were Nun with the gun, Were-Shark, and Gorgon.

So this is what I accomplished:
Doing a bit of color blocking here.

For the Nun, I painted her outfit in walnut brown and bone as the base colors. Linen will go over the bone.

The Gorgon got a heavy drybrush of gunmetal over walnut brown.

The were-shark got the most attention with a base coat of Stone grey followed by a blue-grey mix (Denim and Stone) for the upper half, and bone over the lower half. The bottom is going to need some more smoothing out, and lightening. I might even try the same linen over the bone as I'll be doing for the nun.

I had a bit left over Old Rose Pink from the sharks mouth, so rather than waste it I pulled out the brain monster and added him to the mix. It then got the same blue-grey and bone colors I used on the were-shark.