Thursday, October 30, 2014

I rolled a 1 for this week

I've not spent the time I want to on blog posts this week. 5e stats for the GordGhost will be along... but not today.

I ended up running D&D again last night, even though Adam was supposed to take over this week... so I gave one of the players lycanthropy. We'll see how that plays out!

And until I can get a real post written, here are some cool pumpkins!





Tuesday, October 28, 2014

Gourdghost

“I hate this time of year” Rathgar complained as yet another flaming gourd exploded on his shield.

“If we can figure out how to close the gate permanently, we won’t ever have to worry about these things again.” Feris reminded him. 

“Yeah, what are the chances of that?” Nimble asked “These things have been plaguing the area at the end of harvest time for as long as anyone can remember.  Even the elves!”

The mocking laughter of the grinning pumpkins echoed across the field as yet another salvo of the burning gourds rained down upon the adventurers.

Allianora swung her mace at one of the incoming missiles, sending it back to land in the middle of the group of the ghosts.  It exploded, scattering the ghosts from the now burning hay bale fort. 

“Nice swing!” Rathgar cheered.


 
Gourdghost

Armor Class: 4
Hit Dice: 3* (M)
Move: 120' (40')
Attacks: 2 claw or 1 missile
Damage: 1d6/ld6 or 2d4
No. Appearing 1d6 (0)
Save As: F3
Morale: 12
Treasure Type: Nil
Intelligence: 7
Alignment: Chaotic
XP Value: 40

Monster Type: Planar Monster, Enchanted (Uncommon).
Gourdghosts, aka Pumpkinspirits are an elemental spirit that gains access to the material plane at the end of harvest time, and remain until the first hard frost when they are again banished to wherever it is they originally come from. 

Standing a gaunt 7 feet tall, with shadowy stick like bodies, and a grinning pumpkin (or other appropriate local gourd) for a head, they are vicious though rarely deadly creatures.  They delight in torment, taking sadistic pleasure from their cruel tricks.  When forced into physical confrontation they will rake with their claws or throw burning gourds (10/20/40) which explode on impact.  Targets of the thrown gourds can save for half damage. 

Gourdghosts are never encountered during daylight hours or in dungeons. As they are not undead, they are immune to turning.  They are immunities to sleep, hold, and charm spells. 




This is a resurrection of a post from 2010... Tomorrow I'll post the new 5e stats!

Wednesday, October 22, 2014

Blights and Crabs - 5e Weird New World: session 3

Session 3 of the weird new world campaign was played on Friday 10/3

The party consisted of the following:
Max, Human Bard 1 (Yann)
Verdt, 1/2 Elf Wizard 1 (John)
Nessendra, Wood Elf Cleric (Erindale)
Kethra, Human Fighter 1 (Nikki)
Riia, Human Ranger 1 (Hanna)

Not in attendance:
Embara, Wood Elf Fighter 1 (Erica) - left the campaign
Bach, Dragonborn Warlock 1 (Erik) - sick

Descending the stairs, the party found the lower chamber mostly empty, with a collapsed wall opening into the garden. Through the hole numerous roots intruded into the chamber, some thicker than a man’s leg. The rest of the room was filled with scattered vegetable debris. Within the tangle of roots was an old man who spoke to the party, demanding they depart. Since they didn’t the roots flexed, and the old man emerged and began to walk toward the party.

Verdt shot a flame bolt at the approaching old man, dropping him to the ground with a smoking wound in the center of his bony chest. At this, the roots flexed themselves from the ground, and attacked the party. (2 Twig Blights, 1 reskinned Grick, and 1 Vine Blight). It was a tough fight, in no small part because Riia the ranger (whose favored enemy is plant creatures) stayed on the stairs and tried to attack with a bow for something like 6 rounds (she’s built as a melee ranger). Once the fight concluded, the old man’s body was examined, and a thin root was found wrapped around his neck and piercing the back of his skull.

Battered, bloodied, and bruised, with no sign of the missing children, the party decided to return to town to recover before continuing the search. On the way back, as they passed through the marsh between the manse and the town, several giant crabs emerged from the muck and attacked the party. Due to their lessened numbers and drained resources the creatures were another tough fight, but a bit faster than the blights. They brought one of the dead crabs back with them, and gave it to the innkeeper to cook for dinner.

Tuesday, October 21, 2014

Whispers from the Well 10/19

Your weekly update of the goings on in Stonehell
As reported by the tavernkeepers of the Ogre Face Inn


Dangers of going it nearly alone

Rare is the greed or the need to brave the depths of Stonehell without the support of a party, yet that’s exactly what Cain and Zook dared to do. Sadly they’ve not been heard from in days, and in spite of their previous success it seems that something caught up with the duo that they were unable to handle. Could it have been the walking dead of the Quiet Halls? A dangerous place without the help of a cleric… Or have they become victims in the war between the Wolves and the Sores? We may never know, but several bets have been placed. Should anyone happen to come across evidence, please be sure to let the barkeep know upon your return.

Nordin becomes lunch

Nordin the torch bearer for the Golden Lions company was captured in a skirmish with the cannibal berzerkers and was dragged off into the darkness. After bandaging their wounds, the Lions went after their fallen hireling, only to discover his severed head in the middle of an otherwise empty hall, and no sign of where the body had been taken.

Whispers from the Well

Unholy screams echoed up the well Tuesday, rattling both bottles and nerves.

The fighting between the Open Sore Orcs and the Howling Wolves Goblins seems to have reached a stalemate. Could the goblins have found an ally? Infighting among the orcs… rumors abound…

One of the stairs heading down to the second level were coated in fresh blood, with drag marks heading down into the depths, and clumps of strange green fur were found in the fresh gore.

Classifieds

Drake Stonehand is looking for his cousin Snori. A reward of 200gp is offered for his safe return, half that for evidence of his death.

Willifred is willing to pay top coin for giant rat tails and hides. 5cp/tail & 5sp/hide. hides must be (mostly) intact.

The Ogre Face Inn is nearly out of Kobold Rotgut, and seeks a fresh cask for those few who indulge. 75gp payment for every 50 gallon cask returned to the inn.



I only had 2 players this past week, and in spite of the danger they headed into Stonehell. Cain the human fighter, and Zook the gnome ranger immediately encountered a pair of berzerkers, who chatted with them briefly about the joys of both long and short pork. The berzerkers tried to round up their friends from their nearby lair, but didn't manage to catch up with them. Zook and Cain continued on to the Quiet Halls, exploring a few crypts, fighting some zombies, then some mostly empty rooms, and then 5 more zombies came bursting out of their crypt and quickly felled Zook. Cain, low on health briefly considered running, but didn't want to leave his friend, and was taken down by the hungry zeds.

I think this makes my 3rd TPK with this group. I talked with them after about some old school dungeoneering strategies like running away (especially from slow things), making use of bottlenecks like doorways, and generally figuring out what's worth actually fighting, and knowing when you're outmatched. And when 5 zombies are attacking you with advantage, it's time to run!

Monday, October 20, 2014

Zombies! #6MMRPC

This week's minimal update is brought to you by Star Wars Knights of the Old Republic. However, in spite of the dark side's temptations, I did manage to get some paint on some minis.

I made a little progress with the Death Knight and the Ghost King. I'm still working on making the runes on the sword awesome. Not sure how it's going. This is attempt 2 in progress.


I also worked on some of the Mantic zombies. This is the blond squad.


They look a little less purple in person. I still need to gore them up some more, and dirty up their clothing. The ones in orange look like escaped convicts whose prison outfits are rotting away.

My goal for this next week is to finish these 12 figures, the grave wraith and maybe even Mr. Bones.