Friday, December 4, 2009

Monster: Pumpkin Head

Those dark mages who would animate a scarecrow to terrorize a village would think nothing of using their fell magics upon the very fruit of the community's labor.  The final step in the animation of a pumpkin head is the carving of a jack-o'-lantern and lighting a candle made from wax of an intelligent creature. 

Pumpkin Head
Medium Construct, Enchanted (uncommon)
Armour Class: 5
Hit Dice: 4+1
Move: 90' (30')
Attacks: 1 Claw or 1 Vine + Strangle
Damage: 1d8 or grapple + Special
No. Appearing: 1-2
Save As: F4
Morale: 12
Treasure Type: U

Alignment: chaotic
XP Value: 175

Pumpkin heads are vicious combatants.  They're usual tactic is to attempt to grapple their opponent using their vines, and then constrict the vines and plunge their claws into the unfortunate victim.  Upon successfully grappling their opponent they will cause an automatic 4 points of damage per round and the pumpkin head will receive a +2 to their attack rolls against a grappled opponent.  

Due to the material used to animate this creature it is vulnerable to head shots.  On a successful attack roll of 19 or 20 an opponent always causes maximum damage.




1 comment:

Comment Moderation is in place. Email notifications are spotty... might be a bit before this gets published. Sorry.