Thursday, September 1, 2011

All’s Well That Ends Well

All’s Well That Ends Well
A Get Ready, Get Set, Go! Classic D+D adventure set in Regnad Village

Get Ready:
As the PCs are about to leave the village Timmy, a young boy, falls down a well and discovers a small nilbog “palace”. The nilbogs want to keep him!

Get Set:
As the newly minted PC’s prepare to head out on their first adventure a local boy named Timmy was filling the PCs waterskins when the nilbogs dragged him down. His dog will bark furiously at the well, drawing everyone’s attention. The townsfolk will be extremely upset and implore the adventures to help.

Go!:
The nilbogs are small craggy fae of foul temperament. Their goal is to hurt and embarrass the PCs, rather than to kill them. They want Timmy to be their new king (until they get bored with him) and have given him the Dawnstone - an amber necklace that glows with a warm yellow light.

Important NPCs:
Nilbogs No. Encountered: 3d8; Alignment: Chaotic; Armor Class: 7; Hit Dice: 1d8; Attacks: claw (1d4) or special; Save: T1; morale: 8; Special – can cause minor magical effects (prestidigitation) at will up to 15’ away. Village Elder Gaal.



This is the first of 25 adventures roughly designed for levels 1-25 that I will be sharing over the month of April. These posts are a part of Asshat Paladin's OSR Short Adventure Challenge, and utilize his Get Ready, Get Set, Go! format. I haven't decided what day will be my skip day every week. I'll let you know.

5 comments:

  1. Man, why is the one who always falls down the well named Timmy? It seems we never learn.

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  2. Great start! Love the non-traditional approach of "hurt and embarrass" rather than kill the PC's. Can't wait to see the next one!

    Will you be linking yours thematically, or will all 25 be stand alone?

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  3. @Tim Shorts - Hey, at least he has a dog!

    @Secret DM - It's sort of an adventure path, with semi-linked adventures. The first bunch are village/rural, then to the big city, and so on.

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  4. HAHAHAHA! This was a great opener and I completely agree with The Secret DM in that it is a great approach to the adventure rather than pummel and kill.

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