Wednesday, August 16, 2017

Kagunk, Ogre Boss with Demon Shield!

Reaper's Kagunk, Ogre Boss was July's Hangout Figure of the Month, and while I haven't been hanging out much lately, I have been trying to paint when I can.



As usual, Kagunk got a good wash and scrub with dish soap and a tooth brush, then hot glued onto a cork.



I removed the shield, and primed him with Brown Liner



The flesh was based with Ruddy Flesh, the eyes Linen White.



The armor was done with shadowed steel. The tunic fabric was painted with a combination of Imperial Purple and Icy Violet.





The face of the shield was basecoated with Dragon Red.



The Ruddy Flesh was brought up with Linen White, while Dragon Red was used on the leather, and then both the leather and armor were washed with Bloodhowl's homemade Armor Wash. The scabard was painted with IMEF Olive.



The red was brought up with Fire Red, and then Phoenix Red. The holes of the face painted with Pale Green, Alien Goo, Neon Yellow, and a blend of Clear Green and Clear Yellow.



The armor plates were done with tarnished brass, that was then washed with a thinned Clear Green. Not sure the effect is really noticeable.



The horn, skulls, and teeth were painted with Dirty Bone, while the wood of the club and shield were painted primarily with Woodland Brown washed with both Bloodhowl's Heavy Sepia and Armor.





Love this shield...



I'm really pleased with how he came out! Still need to do the base of course...

Tuesday, August 15, 2017

Gideon Lorr, Witch Hunter Inquisitor

With the release of the new edition of Warhammer 40K, I got an itch to work on something from that universe. Digging through my figure cases and box of unpainted/unassembled minis, I found that I hadn't brought very many Games Workshop minis with me. The only 40K mini that I could find was a special edition inquisitor figure Gideon Lorr. While I wasn't much for most Imperial armies, the Inquisitors were pretty cool, and the most interesting of the sculpts.

So, as there was nothing else, he's what I worked on. And while I generally prefer to stick with my Khorne army, this is a great sculpt! I started off with it already primed, so I just stuck it to a cork with hot glue, gave it a gentle wash to get rid of any dust or oils that might have gotten on it in the last decade.



I started with painting the over coat, waistcoat, and gaiters using IMEF Olive and Leather Brown. The plasma gun, powerfist, and other metalic bits were painted with armor, and the coils painted with emerald green. The purity seals were painted with... Buckskin maybe?





The olive and leather were brought up be mixing in some linen white. The purity seals, some of the backpack, the face mask, and hat band were done with Dragon Red, brought up with Fire Red. Details were picked out with Dragon Blue.







Yes, I even painted the eyeball that you can only see if the lighting is perfect, and the mini is held at exactly the right angle.



The grip on the gun was linen white. The golden colors were a mix of Dragon Copper, Dragon Gold, and Dwarven Gold, sometimes mixed with some homemade Armor Wash.



If I ever decide to run an imperial force, this guy is probably gonna be included!

Monday, August 14, 2017

Stonehell: Golems, Spiders, and Snakes

Session 39 was played on 6/13, and was the first session played over video chat.

Eiric, wizard 5 (Kat)
- torch bearers (Kali)
- men at arms (B, C, D)
- Namish (dog)
AARon, Thief 4 (Henchman)
Orpheus, Human Fighter 5 (Yann)
Matthias, Dwarf 5 (Julia)
- men at arms (Mordu, Nnnn, OOood, PP.)
- Herrick (dog)
Borumar Half Orc Fighter 4 (Josh)
Daryll (NPC Cleric 5)

In town, Matthias had some golden fabric fashioned into a golden pirate hat, while Borumar wore his bit as a bandana. Proudly wearing these, the party headed into the dungeon.

The head down through the Antechamber into the Asylum where the almost immediately hear singing! A party of Berzerkers is heading up toward the Korners. They wish the adventurers success and move on. The party continues along the hall toward the area to the south Without Doors. Just a bit down the hall, a trio of spiders sets upon the party, but they’re woefully outnumbered. In spite of this, one spider manages to know Matthias onto his ass with a pair of amazing critical hits!

Borumar pokes fun at Matthias, and the dwarf doesn’t take it well. Feeling his ego bruised, Matthias takes it out on Borumar. They scuffle, and Eiric threatens to turn this dungeon around if they don’t behave. They mumble that they’ll be good, and they continue on their way.

Turning out of the main central hall of this section they come to an abattoir, soaked in blood and guys. The 3 ghouls making the mess were repelled by Darryl who was having none of this, and the party jumped on them, killing them before they could even get in a swipe.

Across the hall was a dusty old sitting room, complete with a stopped grandfather clock. The next room was apparently some sort of workshop, long ago looted for anything of value. The hallway out was choked with webs. Returning to the sitting room, the party paused for a drink and a bite to eat. While taking a load off, a group of fairies popped their heads into the room from the hallway. The party was polite, but sent them on their way.

Getting that look in his eye, Matthias grabbed a bottle of powerthirst, and headed back to the webbed hallway, and lit it up! The smoke thankfully didn’t collect, as there weren’t any doors to block it, and the webs burned quickly. Once the flames were down, the party pressed on into a room with 10 rough wooden puppets each 4’ tall. Of course one of them was animated, and attacked. Few weapons hurt it, but the magic the party did have was enough to hack it apart. The rest of the puppets were knocked apart just in case. Borumar snagged an arm from the animated puppet.

Heading out of the puppet room, the party came to a hallway lined with small cells. Killing off some snakes and spider in the first 2 cells cut down the party’s number. Matthias’ strong dwarven constitution saved his life, but Mordu and Oood turned kind of purple and twitched for a while. Orpheus shined as he critted with his horned shield on a spider!

In the final cell, a ghost emerged, screaming in rage! Their moral shot, they ran not only from the quadrants, but from the dungeon.

Gains: arm of wood golem
Kills: Zombies, Ghouls, Wood Golem, Vipers,
Losses: Mordu, Oooodd

Wednesday, August 9, 2017

The Dungeon Rats


I'm not generally a big fan of actual play podcasts, and I don't often pay attention to unsolicited e-mails asking me to blog about things. I can't even tell you what it is about it this time that made me pay attention. Maybe it was the fact that they actually referenced stuff that I'd blogged about.

Either way, I did pay attention, and responded that I'd check out their podcast, but made no promises about blogging about it. Well, since them, I've made it to episode 6. Clearly, they're doing something right...



But Dungeon Rats isn't just an actual play podcast. There's plenty of those out there. This one uses audience participation. Monsters, scenarios, magic items, traps, and more are submitted, and the DM weaves them into the game.



In addition to the fun and sometimes ridiculous stuff that gets suggested (Blink Corgis?!?), these guys make an hour long podcast a whole lot of fun. The characters are interesting, and they players really get into role playing them. They also are more than willing to go along with whatever craziness the DM (and the audience) throws at them.

It also avoids the overly long introduction that too many podcasts use, and keeps the music and sound effects to a minimum, only using them when they'll actually enhance the action. It's also really well edited, making the sessions, which must run longer than an hour, into action packed chunks that take almost exactly the length of time it takes me to walk to and from my FLGS.

All in all, if you're interested in podcasts, this is one worth checking out.

The Dungeon Rats
The Dungeon Rats on Twitter

Monday, August 7, 2017

Little Keep on the Borderlands Session Reports

Session reports from the past 2 weeks of my 5E game at The Brooklyn Strategist.



To Her Grace, Canoness Iseult of the Anchorage on the Bluffs, Blessed of Bachontoi,

Dearest Sister,

I hope this letter finds you well. I'm sure word has gotten to you that I've been deputized and sent into the Borderlands; have no fear, I am still in one piece. My companions and I have been using diplomacy and discretion as much as valor in our endeavors here.

There has been use for our sword arms however, as we have come in contact with a large number of hobgoblins. We noticed them scouting farms and followed a group back to their lair, thanks to the tracking skills of the elf Wolfsbane. The hobgoblin lair turned 9ut to be a sturdy and quickly built fort, supporting around 100 soldiers. When we captured a scout and Marceline the bard charmed him, we learned that this company was the vanguard of a force he referred to as "the Legion." We also learned their plan was to raid the surrounding farms, force the people into the keep, then crack it with siege weapons. Sure enough, we fought off a raiding party later that night. We regrouped in the keep to make a plan and confer with our allies. The goblins offered to guide us to the Hobs' supply route and we intend to lay an ambush tomorrow morning.

I beseech you sister, use whatever influence you have to get support for us out here. Father will ignore any letters I send, Garth hates me more than Father does, and Kay does not have the political clout necessary to get troops up here. Till then we will do what we can.

Your loving brother,

Tristan.
---------------------

To the Count Eoghan DuKaine, defender of the Eastern Marches, Keeper of the Key of the Moon, Lord of Highmark.

Father,

I doubt that you will read this, but perhaps Valda will do so before letting you throw it in the fire. The hobgoblin situation has become more dire. The supply wagons and reinforcements indicate a much larger force is supporting them. Their siege weapons have turned out to be giants. Giants. While we manged to plunder two wagons, I feel we may be flies stinging a lion.

Dont feel you are doing this for me, our lands lie not far from the border. Or are you not still the "Defender of the East?"

While I live I shall remain, your loving son,

Tristan.

P.S. I still love her, and will marry her.



And then a report from last week...



Entry of Wolfsbane’s Journal

So I was still breathing.

Today’s start was certainly worse than what I expected. After the Kenku disappeared a barbarian sort of teleported in his place. He was Lorenzo’s friend, though how he appeared and the Kenku disappeared was beyond my understanding. Just as we all got our attention drawn to this interesting event, the Dragonborn escaped the fight and we had 5 only people.

Soon two outriders arrived, and we quickly dispatched them without a scratch. All looked well, until the main body of the caravan came. Ten Hobgoblins were coming at us. Each of our frontline fighters was fighting against 4 of them. They must be super lucky as they managed to survive for a while.

Unfortunately, we did not realize that Hobgoblins brought a silly Hill giant with them. At first, Roland was struck down. The Gnome helped him up, only to get clubbed down shortly afterwards. Our only hope was the raging barbarian who might get a chance to fight him and do some damage. Sadly, he got a club right into his face, and became a dead body shortly afterwards.

At that point I totally abandoned my initial thought of kiting the giant to death. It is doable, but too risky. A dead giant is not worth it anymore. I lured the thing into the woods and lost him, almost got hit by a log he threw at me. Meanwhile Roland and Lorenzo managed to collect the bodies and escaped with Hobgoblin’s wagon.

Overall, it was either a bitter victory or a not so bad defeat. We have the Hobgoblins’ supplies, and they lost way more men than we did. On the other hand, as their numbers keep increasing, it is only a matter of time we are overrun by them. The reinforcements from the capital better be hurry.

Saturday, August 5, 2017

Werebat

“Get down!” Nimble yelled while taking his own advice. The mountain side path didn’t offer much in the way of protection, but the bat-winged monsters had some trouble getting in close enough to rake with their claws.

Rathgar took the brunt of one attack against his shield, bracing himself against the mountain itself while striking back with his broadsword. The high pitched scream as the blade bit into his attacker’s leg nearly deafened the party as it seemed to ring on in their ears.

“Feris! Do you still have the tangle-root bag?” Allianora called out, swatting another of the creatures away with her mace.

Feris’ eyes went wide “Yes!” He reached into his satchel and pulled out a small sack, and lifted it triumphantly.

Having been rebuffed by the heavily armed and armored cleric, the bat-monster swooped over and grabed Feris’ upraised arm in one claw, and the sack in the other. Feris screamed as the claws dug into his arm, blood flowing quickly out. With a few beats of its leathery wings Feris was pulled up and toward the cliff edge. Nimble leapt up from behind a large rock, and ran toward them.

Rathgar’s opponent tried to get away, but as it tried to turn and flap away, keeping it’s injured leg away from the warrior, his blade cut through its wing, and the monster tumbled down to the ground, and then bounced painfully down the steep slope.

Following Nimble’s lead, Allianora also charged for the monster dragging Feris. Nimble got there first, his short blade slicing across the creature’s ankle. It dropped Feris, but held onto the bag as it flapped away. It didn’t get far. Allianora watched the bag open and the vines shoot out, wrapping their way around the monster’s legs, up its body, and then onto its wings. It jerkily fell from the sky.

A quick prayer stopped the bleeding from Feris’ arm, but he was still pale from the blood loss, and the fright.

“Did anyone see where they came from?” Nimble asked.

“No, why? Worried about more of them?”

“Only a little. More curious if they’ve got anything worth looting in their lair.”




I unfortunately didn't keep a log of how I painted him. Originally all his fur was going to be brown, but it blended in too much with his skin, so I switched to grey. Overall a great sculpt from Bones 3, and the first Bones 3 mini I've painted.

Friday, August 4, 2017

Lasagna Golem

The wild looking man with the rolling pin yelled at the party from the second floor window.

"What is he saying?" Rathgar asked his companions.

"No idea. I don't speak the local dialect. But he sounds mad."

"What did we do?" Allianora asked, confused as the rest of her companions.

"We only just got into town-LOOK OUT!" The party dodged as the large iron pot of boiling water was poured down.

"That's uncalled for!" Feris yelled, tossing a freezing bolt toward the doorway. The cook looked incensed at the attack, and pointed his rolling pin down at them. A blast of scalding hot red liquid hit Feris solidly in the chest, splashing all over the street.

Rolling in pain warned his friends unnecessarily "He's a sauce-amancer!"

Rathgar gave a solid kick to the door, causing it to splinter, but the bar held. Another blast of tomato sauce shot down, drenching Rathgar, and staining everything he wore. Then the door burst outward, and a lumbering behemoth slammed its meaty fists into Rathgar, sending him flying across the street.

"It's worse! He's a pastamancer!" Allianora yelled before swinging her mace at the monstrosity. The molten cheese squired out from between the sheets of pasta that made up it's body. The bits that landed on Allianora burned, but she kept swinging.


Original Image from Curst

Lasagna Golem
Armor Class: 8
Hit Dice: 10* (L)
Move: 90' (30')
Attacks: 2 Fists
Damage: 2d6+2/2d6+2 + Special
Save As: F8
Morale: 12
Treasure Type: Nil
Intelligence: 4
Alignment: Chaotic
XP Value: 1,750

The Lasagna Golem, standing about 8' tall, and shaped with both 2 arms and 2 legs, but only a bit of a bump where a head would be. They are created only by Pastamancers and Pastafarian Clerics. It can only be damaged by magic or magic weapons. They are immune to sleep, charm, and hold spells, as well as all gas and poison. They take double damage from cold based attacks.
Any time a lasagna golem is hit by a physical attack, everyone within 5' will take 1d6 damage from splattering hot cheese.

Thursday, August 3, 2017

Stonehell: Finding the Wizards School

Session 38b was played on 5/7
Eiric, wizard 3 (Kat)
- torch bearers (JJ Swats)
- men at arms (C, D)
- Namish (dog)
AARon, Thief 1 (Henchman)
Orpheus, Human Fighter 3 (Yann)
Matthias, Dwarf 4 (Julia)
- men at arms (M&M, Nnnn, Ood, P.P.)
- Herrick (dog)
Borumar Half Orc Fighter 1 (Josh)
Menchi, Human Cleric 1 (Laurel)
Daryll (NPC Cleric 2)

Hanging out in the Korners, the party does a bit of shopping, rumor gathering, and of course drinking. Matthias feels himself keenly wishing for something even more potent than dwarven steel, and asks around about getting it enchanted. He hears tell of a Plated Mage who is believed to enchant items, and is known to be seeking something called “Protomatter”

Deciding that they need more info than they can get in the Korners, everyone heads off to visit Rocky. After the usual pleasantries, including a gift of quartz for Rocky to chew on, they ask their questions.

What level of the dungeon is the wizards school?
-Seclusion is magic’s watchword. Seek the pit. (6)

Where exactly in the dungeon is the protomatter?
-Where baboons bathe and small men are washed clean. (6)

What map coordinates is the room with the pit to the wizards school located in?
1d44 (4)

The party then heads into the Quiet Halls, and runs into Mal Nul. He’s busy cleaning up one of the crypts, but asks if they could maybe bring him some strawberries next time they come by?

Returning to the Korners, the party finds a quiet corner in the tavern and looks over the map again. Eiric sends for Trustee Sniv and begins to negotiate for access to the rest of the Korners, if only to finish filling in the map. Sniv isn’t thrilled with the idea, but agrees to take Eiric and Matthias around for a look. The rest of the party has to stay put.

Sniv takes them around, showing the back areas of the Korners where non-kobolds are never otherwise allowed. He hustles them along, keeps them moving, and successfully avoids having them loot anything along the way.

Back in the tavern, Eiric adds what she saw to the map, but… And then it clicks. The pit, the wizards school!

Eiiric gets everyone together, tosses a couple of coins to the barkeep and heads out. They reclaim their weapons, and head down toward the slavers office. They helpfully show the slaves off, but Eiric’s eyes slide past them to look at the room. With barely a thank you she heads further down the hall to the stairs heading down into the Hobgoblin lair. They search the chamber, but don’t find anything.

Back up the hall, Eiric leads them to the midden. The pit of shit stinks, and the smell just rolls out into the hallway. None of the hirlings are thrilled, but Eiric orders everyone in and to start searching. Thankfully, at least at first, she doesn’t order anyone into the pit. And finally, they find a secret door, and the trigger!

The door opens, releasing some stale air into the stinky room. The dust and cobwebbed choked hall, twists away into darkness. The wizard’s school? At first nothing particularly magical seemed to stand out. In face the first doom was decidedly non-magical, containing only rotted furniture. The first sign of magic was when they reached a chamber containing an inlaid summoning circle. The brass circle shined as if just polished. The iron bookstand and silver mirror also were remarkably corrosion free. The three oozes that lurched at the party had barely begun to move before being chopped apart.

The next chamber was even weirder, with a pulsating lavender orb floating in the middle of the room, and a ruined workbench off in the corner, folded in on itself. Leaving well enough alone, they move on. Next they come upon 4 zombies in robes who are turned and destroyed.

A floating table dominated the next chamber, with a sideboard taking up one of the walls. The party (mostly Matthias and Borumar) played around with the table but couldn’t see any way to get it out of the room. The trophy room beyond the dining room was full of odd stuffed heads, strange bits of artwork, but no furniture.

Deeper into the school, they finally found a classroom, but no students. Giant rats had taken it over! When the vermin were disposed of, their nest was found to contain some gems and a potion! The next door opened into the teachers storage cabinet, which had another ooze, and a strange metal flask. The janitor’s closet across the hall was infested with slugs. After pouring salt on the bodies, a secret door into a shrine to Maths, a god of magic, and a pair of zombies. As usual, they’re turned and destroyed with no effort.

Behind the shrine is a secret passage leading to a fancy bedchamber, and under the rotted bed an invisible coffer that jingles wonderfully is found! Returning back to the janitors closet, they check the last door in that hallway, revealing the resting place of…. Someone. A sarcophagus with an old dusty mummy takes up most of the chamber. Among the rotted offerings was a vial of glowing liquid. The party makes sure to close the sarcophagus before they back out of the chamber.

Working their way back around, they return to the dining room, then off into the kitchen.

“Does anybody smell-“

BOOM!

The gas explosion, set off by JJ’s torch blasts most of the party. C, D, and JJ all drop, but are mostly found to be concussed. On the upside, the old cook’s stash of coins was discovered…

Not far from the kitchen the party finds the library! And 4 weird skeletons that ignore Darryl’s turning attempt. That doesn’t save them from being killed pretty quickly. Most of the books are water damaged, moldy, and in danger of disintegrating, but a set of slim spell books mostly seemed to have survived.

Continuing along, a long hall with mirrors seems to rip open everyone’s injuries. Orpheus slams into one burnished metal mirror, warping it, and tearing at everyone’s injuries even further. All of the hirelings drop from their wounds. The party drags out the bodies, and takes the back way back around to Kobold Korners.

Trustee Sniv and a troop of bodyguards catch them coming out of the midden, and demand to know how to access the school. Eiric tells him, and they limp off with their treasures back to town.

Gains: Complete map to Kobold Korners, Wizard School Quest complete, Various treasures worth 1,430gp, 3 potions, magic beaker, invisible box, spell book set w/ 10 spells
Kills: Topi (weird skeletons), Giant Slugs, Giant Rats, Zombies
Losses:

Wednesday, August 2, 2017

Mialee - Elf Wizards with serious underboob!

You know those minis you keep coming back to? This is the third time I’ve sat down to paint these two wizards. The first time I simply got distracted. The second (about 3 years ago) I dropped one, hard, and the nose got smashed. This time I set out to actually finish them!

Here they are half painted, right where I stopped 3 years ago. You can see the damaged nose...


Not a whole lot of progress here...


These are actually different sculpts, or variations on the same sculpt anyway. On the Lost Miniatures Wiki they’re listed as Wizard of the Coast D&D 3.5 edition Mialee Elven Wizard WOC40031 and from Hero Box I - Mialee Elven Wizard with nipples. Honestly the bigger difference is the hair. The nipple version of the mini from the Hero box has completely smooth hair. The other difference is that the nipple Mialee also shows off her ass through a conveniently placed ass window.



Since they’re both showing a lot of skin, I decided to play with skin tones on them. After Goldar’s dark red and the half orc commander’s olive skin, I wanted to do something a little more realistic. Nipple Mailee I based on Scholar Flesh, and Awesome Hair Mailee I used ebony flesh.

I also wanted to do something kind of bright, since I usually go with more muted earth tones.

For Nipple Mialee, I added some hints of green to the "robes", worked on the skin tone and face, and did everything I could to hide the fact that helmets have more texture than her hair.

Nipples, and lots of underboob...


I actually think I kinda pulled it off... Nothing much I can do with the ass window though.

Mialee #2’s skin started off with an ebony flesh basevcoat, that was brought up with increasing amounts of ruddy flesh. To add a bit of color I went with Imperial Purple and Icy Violet. Sadly, her nose was smashed years ago, so I did my best to create the illusion of one, rather than going with the “turn her into an alien” option I went with for Ellen Stone and the other Bones 1 minis that lacked noses. Not sure how well I succeeded. On the other hand, for a tabletop quality paint job, I’m happy with the results.





Her robes started off as… actually I don’t remember originally. GW’s Goblin Green maybe? Whatever color it was, when I went to match it I picked Emerald Green which was close enough, but metallic! I’d already squirted some onto my pallet, and with a little prodding from OneBoot (from the Reaper Forum), I decided to give it a go. The effect kind of makes her look like a superhero! I added a bit of Polished Silver to it, and highlighted a bit. The yellow of the robe I painted over with Marigold Yellow (which, let’s be honest, is orange) then added Sun Yellow to bring it back up to a stronger yellow. Where there was underboob on the other version of the mini, there is some textured fabric or ribbon that I decided was studded with emeralds, so got the same Emerald Green metallic in dots on it.

The staff is straight Ruddy Flesh with some highlights of Leather Brown to give it some woodgrain. The weird wire wrapping around it was painted in gold.



I really should have stripped the paint and started completely over. Their faces have enough paint that they could be 90 year old women wearing stage makeup to try to look 55. At least they're done!



And if this post doesn't attract a whole lot of extra hits, I'll be shocked!

Tuesday, August 1, 2017

Reaper Bone 4

They're at it again... The kickstarter kicked off today at about 1pm, and already they've hit $438,701 in pledges, 9 stretch goals, and things are chugging along.

As usual, the core set is a great deal... this time with the addition of a DRAGON! A Big Freaking Dragon!!


Not yet at the $1/mini stage, but it'll get there. Plus, Big Freaking Dragon!

Anyway, thought I'd share. Personally I'm looking forward to Baba Yaga's hut, which isn't yet revealed...

Monday, July 31, 2017

Month in Review: July

July was kind of a rough month to try to get stuff done, mostly because of the heat! In the end I didn't get as much done as I'd hoped, but I didn't do too badly either.

The goals for the month were:
Finish the Mailees, the Roman, and the Witch Hunter
Paint the July Hangout Figure of the Month: Ogre
Make a decent dent on at least 1 ReaperCon entry (the ladies above)

Well, I finished the Mailees, and you'll get a post about them on Wednesday.
I am nearly done with the witch hunter, and should get him finished up shortly.
Never did pull out the roman... probably won't before Reapercon.
The ogre is on his way, but still has a way to go...
The ReaperCon diorama entry minis are primed. Well, the heroines are... and I've figured out roughly how they'll be based.



We'll see if I can pull it off.

For August:
Finish the Ogre
Paint the Heroines
Paint the Hangout Figure of August

For the diorama, I'll need to get the base built and the monster painted in September... Still haven't settled on a figure for the painters or the ordnance categories.

And here's what my painting table currently looks like:



Books Read: 41
I've been plowing through Lous McMaster Bujold's Vorkosigan Saga, mostly on the subway and at lunch. I also finished Beasts of New York, which was a fantastic novel about a squirrel from Central Park! Didn't expect to like it as much as I did.

I also read:
Star Trek: The Lost Era: Among the Serpents
The Very Best of Charles de Lint
Little Fuzzy
Star Trek The Lost Era: The Sundered which was sadly disappointing.

I'm currently reading Supernatural: Bone Key.

Sunday, July 30, 2017

Sunday Inspirational Image: Cathedral of the Steed



This is one of those random images that I have no idea where it came from. It would look right at home in Vornheim though...

Thursday, July 27, 2017

Stonehell: Reptile Revenge

Session 38a was played on 5/7

Eiric, wizard 3 (Kat)
- torch bearers (JJ Swats)
- men at arms (C, D)
- Namish (dog)
AARon, Thief 1 (Henchman)
Orpheus, Human Fighter 3 (Yann)
Matthias, Dwarf 4 (Julia)
- men at arms (M&M, Nnnn, Ood, P.P.)
- Herrick (dog)
Sarin the Ugly, Human Fighter 1 (Josh)
Menchi, Human Cleric 1 (Laurel)
Daryll (NPC Cleric 2)

Picking up where we’d left off in the dungeon…

Standing over the bodies of the lizardmen in the rough passage, the party realizes they’re in a bad spot, and head back to the big room with the totem pole pillars. There they paused to see if more lizardmen would follow. They did!

Eiric used one of her potent sleep spells to drop the first 5 that dared to poke their heads around the corner. To everyone’s surprise the next lizardman that came around the corner was bedecked in far more ornamental garb, including an elaborate headset. He waved his arms, and suddenly Sarin was overtaken with a bone chilling fear. With a scream, he bolted away from the lizardmen into the dark!!

More lizardmen came around with the shaman, and then another hunting party came from the other direction, joining the melee. The party fights off the rear assault, then charges the lizardmen overrunning the shaman, and his bodyguards. They press their assault through the tunnel and into a large cavern with a big mud hut in the middle. Standing in the doorway of the hut, an even more impressive shaman type lizarman screams “Blasphemer!” Deciding that a high level caster wasn’t worth fighting, they ran back the way they came, straight back to the Quiet Halls.



Sarin ran blindly bumping into walls, turning this way and that, ending up in sitting hurt in a dark corner. He drank a healing potion, but was hopelessly lost. Thankfully a berzerker band found him. They were happy to have everything he was carrying, including a big ruby. In addition to fleecing him down, they drew a penis on his face, then frog marched him to the moving room, and shifted the levers down. The room closed into darkness as they stepped out, leaving him to face whatever was at the bottom alone, and unarmed. As the room came to a rest, the darkness was pierced by several beams of red light, and the sliding of metal on metal. 6 augmented monkeys clanked into the room, illuminating it with the flashes of electrical discharge. They grinned, and hooted, and the last thing Sarin saw was the bright flash of lightning.



From the stairs leading up into the Quiet Halls, the party heads for the back door into Kobold Korners to rest, but are set upon by Darryl’s old pals.It goes poorly for them. Darryl seems to take delight in bashing in their heads.

Once in the Korners, the party takes a night’s rest in the private room. There they meet Josh’s new character, Borumar, the half orc warrior.

Gains:
Kills: Bunch of lizardmen
Losses: Sarin

Sunday, July 23, 2017

Sunday Inspirational Interview: Steel Blood

Taking a bit of detour with today's post. While there's plenty of inspiration in the cover image below, there's also an interview to go with it!
J.L. Gribble, my friend and author published her third novel in the Steel Empires series, Steel Blood, on July 19 (you can order it through these links at Amazon, Barnes & Noble, or directly from the publisher, Dog Star Books) and since I know she’s a gamer (she's spent a fair bit of time at my table) I wanted to talk to her about how gaming has influenced her writing.


Let’s jump right into it: How has gaming influenced how you write?
JLG: As a table-top gamer since high school, I think the other players have influenced me more than the mechanics of gaming itself. Gaming involves working together with other people to solve problems, so I’ve never been one for the “lone wolf’ protagonist. My characters are surrounded by friends and loved ones and allies of convenience, who must all work together to solve conflict or escape their current situations. The variety of characters, played by such variety of people, that I’ve experienced over the years definitely helped me realize that relationships are just as important as plot.
In most games, magic systems need some fairly explicit rules to keep the game from imploding. Have you figured out how magic works, or are you winging it, or something in between?
JLG: Definitely somewhere in between. I have structure for how magic exists in my world: different classes of magic, who can use each, what each class specializes in. But the little stuff like spells and shields are more free-form, make it up as I go. The most important rule that I write by, however, is that magic always has a price or cost. Power doesn’t exist in a vacuum, and has to come from somewhere. There is no waving of wands to make problems disappear with no effort.
While I know you’ve written some fanfiction, the Earth of the Steel Empires series is something you developed on your own. You’ve got weredragons ruling your version of China, werewolves ruling the British Empire, and vampires running things in Rome, plus a tiny little Greek-like city-state down at the bottom of the Chesapeake Bay. Can you tell me about how you decided on what to include and how to fit it all together?
JLG: I wish you’d asked me that 15 years ago! Now, it’s all just in my head, as if that’s the way it’s always been: especially the British and Roman Empires. Now, as my world keeps expanding, I pick what I want to write about and then decide how it got there (most other alternate history writers are now very uncomfortable and are not sure why). Once I do decide something, I do the research I need to either back it up or throw the idea out and start fresh. For example, I’m currently writing a later book in the series and I want to introduce the basic ideas of “angels” and “demons.” But how do you incorporate those in a world that doesn’t have major monotheistic religions? So, I wish I could give you an answer that shows how nicely I’ve planned out my entire world, just like I plan every scene in every book before I start writing page one. But nope: I’m mostly making it up as I go.
And speaking of werewolf brits, did you snag that from Doctor Who? And how do you feel about “appropriating” little things like that in books and games? Cheap trick, or fun nod to the other things you love?
JLG: Funny story—I created my world in the late 1990s. I didn’t start watching Doctor Who until 2007. Some things just aren’t original, no matter how hard you try. But I didn’t let that stop me! In my latest book, Steel Blood, I did intentionally incorporate a reference one of my other favorite television series, Stargate. It’s incredibly subtle and nerdy, so I don’t expect very many people to get it. But I know it’s there, and it amuses me, and writers should always write for themselves first.
When running games, you’ve always got to keep on your toes since players will never do what you expect. Do you ever run into that with your characters?
JLG: Since I’m a “plotter,” someone who figures out each scene in the book before I start writing, this doesn’t usually happen in dramatic fashion. I know where I’m going, but I don’t always know how I’m getting there. This is where my characters sometimes surprise me with snippets of dialogue or actions that solve problems I was having with the story. Sometimes they create entirely new problems!
What’s the most applicable part of world building for books that you’ve gotten from games? What’s the best bit you’ve gotten from writing that you’d like to see applied to games?
JLG: As I wrote above, the most applicable thing is that magic should always have a cost. That’s not as clear-cut in fiction, where characters don’t have a mana bar or list of daily spells. But it’s a lesson that I think has made my stories stronger. Conversely, I wish modern video games had more opportunities for diversity in character creation. Some game designers are already doing this beautifully, that’s probably why I love games such as Dragon Age. But I really wish I could play an Assassin’s Creed that features just a female character, not a game that feels like it still needs a male playable option to be acceptable to the masses.
And last question: why would gamers want to read your books?
JLG: Because they’re fun! I play games to relax and turn my brain off. I wouldn’t call my books mindless popcorn, because I don’t shy away from heavy subjects, but I’m not here to teach you life lessons or bludgeon you with political ideaology. I write genre fiction because I want to entertain people, give them an escape from the mundane, and let them explore a world different from our own. Part of why I’d love to see my books adapted for a table-top RPG is because the possibilities are endless. Would you be a mage with water powers? A grizzled half-elven mercenary? A werewolf noblewoman? A vampire politician? In a world as expansive as the Steel Empires, there’s room for everyone. Let me know where you fit.
#
About the book:
As her children begin lives of their own, Victory struggles with the loneliness of an empty nest. Just when the city of Limani could not seem smaller, an old friend requests that she come out of retirement for one final mercenary contract—to bodyguard his granddaughter, a princess of the Qin Empire.
For the first time in a century, the Qin and British Empires are reopening diplomatic relations. Alongside the British delegation, Victory and her daywalker Mikelos arrive in the Qin colony city of Jiang Yi Yue. As the Qin weredragons and British werewolves take careful steps toward a lasting peace between their people, a connection between the Qin princess and a British nobleman throw everyone’s plans in disarray.
Meanwhile, a third faction stalks the city under the cover of darkness.
This is not a typical romance. It’s a good thing Victory is not a typical vampire.
Buy links:
About the author:
By day, J. L. Gribble is a professional medical editor. By night, she does freelance fiction editing in all genres, along with reading, playing video games, and occasionally even writing. She is currently working on the Steel Empires series for Dog Star Books, the science-fiction/adventure imprint of Raw Dog Screaming Press. Previously, she was an editor for the Far Worlds anthology.
Gribble studied English at St. Mary’s College of Maryland. She received her Master’s degree in Writing Popular Fiction from Seton Hill University in Greensburg, Pennsylvania, where her debut novel Steel Victory was her thesis for the program.


She lives in Ellicott City, Maryland, with her husband and three vocal Siamese cats. Find her online (www.jlgribble.com), on Facebook (www.facebook.com/jlgribblewriter), and on Twitter and Instagram (@hannaedits).

Wednesday, July 19, 2017

Steel Blood

Disclaimer: I read an advanced reviewer e-copy of this book from the author, who is a friend (and one of the former players in my Friday night D&D game). Didn't stop me from buying a dead tree copy for myself!



Yet another fast paced installment of the Steel Empire series. This is another squeal to Steel Victory, as it takes place concurrently to Steel Magic showing what Victory and Mikelos are doing while Kane and Toria were off doing their apprenticeship. Of course, what should be an easy bodyguard contract for Victory ends up turning into so much more...

While it doesn't move the plot elements from Steel Magic forward, don't think this is just a filler novel! Steel Blood brings in plenty more plot elements that have the possibility of reverberating through the author's world. And once again getting to see more of the world is one of the great delights of this series! In this installment we're introduced to the Qin Empire (aka China) and its were-dragon nobility, and the werewolf nobility of the British Empire. I'm really looking forward to seeing what Victory's meddling will bring about in future installments.

As with the other books in this series, it continues to defy easy classification. Yes, it's a fantasy alternative history, yet that only just scratches at the surface. What this series really is about is the characters, and the fact that some of them are wizards and were-creatures is truly incidental to that. This whole saga is the story of Victory and her family, whether they're dealing with the fate of nations, the warping weave of magic, or a pair of star crossed lovers, in the end it's all about family.

Once again, my major complaint is that it's so enjoyable and such a fast read that it's over too quickly. We all have to wait another year before we get the next installment! At least the fact that each book has been better than the last, that year is one of anticipation!

Cross-posted to Goodreads and Amazon

Monday, July 17, 2017

Stonehell: Reptile House of Horrors!

Session 37b was played on 5/5.

Eiric, wizard 3 (Kat)
- torch bearers (JJ Swats)
- men at arms (C, D)
- Namish (dog)
AARon, Thief 1 (Henchman)
Orpheus, Human Fighter 3 (Yann)
Matthias, Dwarf 4 (Julia)
- men at arms (M&M, Nnnn, Ood, P.P.)
- Herrick (dog)
Sarin the Ugly, Human Fighter 1 (Josh)
Menchi, Human Cleric 1 (Laurel)
Daryll (NPC Cleric 2)


Back in town, Matthias hosts a reserved beer tasting. AARon sneaks off and joins the local thieves guild. His experience with dungeon traps is something the local guild is sorely lacking.

Gathering everyone together, and picking up the stock of beer for the Tavern at the Korners, they head back into the dungeon. The trip was uneventful and the handoff of the beer went smoothly (aka no one (Sarin) was required to mop kobold shit). Eiric asked about going out the back way from the Korners into the Quiet Halls, but the kobolds objected to the party stomping in through the back door of their holdings, especially if they keep breaking the locked door. Eiric pointed out that they wouldn’t have to break the lock if they had a key.

Trustee Sniv saw the logic of that, and decided that the kobolds were better kept on the party’s good side. He handed off a key, but demanded a promise that they would keep the door locked.

  • And that they wouldn’t let anything follow them in.
  • And that they’d hand over their weapons to a check point that he’d set up just for them.
  • And that they wouldn’t just go stomping through their homes, and upsetting the pups.
  • And that the occasional luxury good might happen to find its way to him....

Eiric promised, and the party went on its way through the back door of the Korners, into the Quiet Halls, and down the stairs into the Reptile House. Almost immediately they encounter a kobold hunting party returning with a chunk of unidentified meat, as well as their usual tools and weapons. The parties gave each other room to pass, and each continued on their way. Checking out the room the kobolds were leaving, they see a spiked pit trap with some fresh liquid on the spikes.

The next chamber they check has an assortment of elaborate pictographs covering the walls but there’s no time to examine them, as a hunting party of lizardmen lies in wait, and attacks the party! Unfortunately for them, they’re vastly outnumbered and the 4 creatures are cut down. The party has little to show for their efforts, as they were carrying nothing of value.

Moving on they follow along the path that brought them to the room where they lost half the party last time they were down here. While the faint odor of swamp gas still lingers, the area is clear, but also empty of anything of value.

Backtracking to the stairs, the party comes to a chamber with a pedestal atop which is the broken remains of a stone serpent. Beyond they discover the passageway that connects this area to the Asylum. Recognizing now where they were in relation to what they’d previously explored (or the previous members of the party had mapped for them) they went past the elevator into unexplored territory.

A large hall with 4 pillars carved with a variety of stylized reptilian creatures opened before them. From the shadows another lizardman hunting party attacked. As before they were cut down quickly, and once again they carried no treasure. Beyond the pillared hall, the passage became less worked, and the floor was covered in mud with lots of lizardman footprints. Following the twisting passage they came to a lizardman watchpost, with both more lizardmen and a giant crocodile! The party worked hard to concentrate on the massive reptile, taking some hits before killing the creature, then the lizardmen. One tried to escape further down the passage, but only managed a loud warning cry before being cut down.



The session was running late, and we knew we’d all be playing again in 2 days, so we broke my usual rule about ending the session in the dungeon, and paused the game here for the night.



Gains
Kills: 15 lizardmen, 1 giant croc
Losses

Friday, July 14, 2017

Stonehell: Who Runs the Asylum??

Session 37a was played on 5/5. As with most of this group of sessions, the games ran long, and so the reports are split into multiple parts.

Eiric, wizard 3 (Kat)
- torch bearers (A A Ron, JJ Swats)
- men at arms (C, D)
- Namish (dog)
Orpheus, Human Fighter 3 (Yann)
Matthias, Dwarf 4 (Julia)
- men at arms (M&M, Nnnn, Ood, P.P.)
- Herrick (dog)
Sarin the Ugly, Human Fighter 1 (Josh)
Menchi, Human Cleric 1 (Laurel)
Daryll (NPC Cleric 2)

Rested and recovered from their previous expedition, the party returns to Stonehell, and immediately makes for the second level. They take the stairs down, pass by the skeleton whose mother never loved it, poked around in the bone room, once again disturbing the intricate but inscrutable design. Then back to the vampire’s coffin. The charred remains of the coffin revealed nothing. If there was a body there, it was either dust or gone. They took the chain.

The spear trap was again destroyed, and they passed under the well opening, then by the ogres’ workout room, up past another spear trap, this one they disabled. Onto the solarium. Matt**** breaks the weird rocking horse, but replaces it with a creepy doll made out of an empty wineskin. They open the door to the bathing chamber, then head down to the trio of chambers that include the labyrinth.

The great pillared dining hall, draped in cobwebs (and spider webs) which burns nicely after a spray of PowerThirst. The roasted spider falls to the ground with a satisfying crack. Making their way through the hall, they pass by the shattered door to the 3rd level, and into an old dorm room where 3 inmates are just hanging out. They briefly chat with the party, but their incoherent ramblings are less than helpful.

The next room explored has 8 big beetles, most of which are dropped in a 1 or two hits. Nothing of interest or value is found in their nest.

The next door opens into pure blackness. Sarin tentatively pokes at it with his sword. Orpheus grabs him by his backpack, and pushes him into the darkness, holds him for a second, then pulls him back out. As soon as his head clears the blackness, his scream fills the corridor. Deciding that magical darkness and silence isn’t worth investigating, they close the door and move on.

Another old dorm room is found, and then some kobolds fetching water. They insult Sarin, and move on with their barrels. The next room is trapped, but the party spots it and disables the trigger, saving themselves from being smashed by a big stone.

This unfortunately brings them back to the room with the cursed mural. Deciding to blindfold a few members of the party, they test out the effects of the curse. Thankfully not looking at it seems to preserve their sanity, and they successfully make their way around to the door, releasing 6 insane zombies. Darryl prevents them from being any sort of threat, and they’re quickly dispatched. The room they occupy with it’s iron throne is carefully examined, but no one is willing to play the Game of Thrones.

Having now mapped the Asylum, the party backtracks out of Stonehell, pausing only to kill the beetles and centipedes that they encounter on their way.

Gains: Finished Map and XP Bonus for the Asylum
Kills: 10 beetles, 4 giant centipedes, 1 spider
Losses:

Thursday, July 13, 2017

New Terrain Project: Battlefield in a Box

A couple of years ago I embarked on a project to fill a Frostgrave table with terrain for $25. While I never got around to building everything I had planned before moving, I could fill a small table. With my move, I passed that box of terrain on to my old gaming group for their use, and now need to start over. I’m operating under different constraints this time around. Before I was limiting myself by budget. This time the plan is to build enough terrain to again fill a Frostgrave table, but to make it so that it all fits in a paper box. Specifically, this paper box.


Really, this should be not only doable, but pretty easy.
(Famous last words)

Now, I’m already aware of Fat Dragon’s flat fold terrain, and it’s certainly something I’m planning to explore, but paper terrain has never really appealed to me that much. It feels too insubstantial. But I have several sets that were included as part of the Bones III Kickstarter, so I’ll print out a building or two at the print shop around the corner and give it a try.

My initial thought is to make my main focus making a lot of basic walls/corners. Things that will break up line of sight, but not take up a large footprint either in the box or on the table. Ideally most of these walls will have ledges for figures to stand on, and for walkways and ladders to link together to give tactically interesting places for figures to move around on.

Aside from that, I’ve got the graveyard stuff from Bones 3 already. Just need to assemble and paint it up. But what Really would be lacking was some good vertical terrain. Towers, namely, either ruined and open or with balconies/ledges that treasures can be hidden on.

One crazy idea I’ve had lurking in the back of my brain for a while now is to make a completely vertical terrain board. No more than say… 2” deep? But that’s not what I’m planning on working on next, so nevermind.

Wednesday, July 12, 2017

5e FLGS Session 1 Player Recaps

I've been writing session reports for my games for so long now, that having not one but four different players all opt to take advantage of the bonus 100xp is just crazy awesome! I know you probably won't get as big a kick of out reading these as I do, but I hope you enjoy anyway!



Dear Diary,

It's been a long road getting from there to here. So somehow, I've done enough cool stuff and killed enough bad guys to get deputized!!!! How exciting is that! I even got a sparkly badge! I've been lumped in with a group of grumpy grumps to go off to the Badlands. We're supposed to help a group of humans tame the land and battle some goblin guys or something. Human people sure do talk trash about beings they don't know much about! We walked for what seemed like forever and my companions have MUCH longer legs than I, so I am really getting a workout! Luckily, I remembered to pack some extra mushroom snacks for the road! Some of the gang get really grumpy when they're hungry. It's the worst. So the gang is really interesting! There's' a dragon-born guy he's super tough and really tall! and red!!! There's this guy who keeps making magical stuff, but nothing is really doing what he says it's going to do and it's kind of funny. He has a weird gem in his hand and I am trying to get a closer look at it because I know about gems, but it's kind of awkward and he seems kind of secretive about it, so I'm just waiting for the right time. There's a halfling guy who is unusually feisty and seems to like to pick fights. He's more of my size, so that's nice, but he doesn't seem to have mastered the nuances of asking questions before he shoots his arrows. There's also a Kenku. He is really good at mimicking sounds. I wonder if I can convince him to make some cool music with me! There's some guy who seems kinda fancy but is totally trying to slum it. But he is pretty nice. There's an elven monk too. He's pretty quiet and does really good punches and kicks!

Anyhow... We walked for like EVER until we got to the village. I played some music to some screaming babies so we could get some info from the tavern keep. That felt nice! We also found out that there's a weird eyeball head guy freaking people out. Spooky!!!! I am starting to write out some sweet riffs in case we meet him and I can write a song about it. Anyway, We were supposed to check on a farmer who they thought was murdered by goblins. The gang kept talking shit about goblins. I decided right then and there that I was going to make friends with a goblin. ON our way, we saw some goblins washing a dress in a river! Weird right?!!! Anyhow, we killed it. We bickered for while about what we were going to do next and went to the farm. It turns out the goblins were working the farm and seemed to do a pretty good job at it! The farmer was all bungled up and the Kenku fixed him up! It turns out the farmer's daughter is married to the goblin king!!! WHAT?!! We thought maybe she was magic-ed into it, so we bickered about what to do next and decided to set-up a trap of sorts to figure out if that was true. The goblin king and the farmer's daughter came to visit and I played and AMAZING song all about their illicit love. It was epic. It really was because I had to play for a LONG time while the KEnku did some weird magic to find out if she was ensorcelled. It' turns out its TRUE LOVE!!! or at least not magic. SO the halfling was all ready to kill him for no REASON!!!! Luckily Mr. Secretly a lord or some shit offered the king a gift and we were able to make a plan where everyone is happy and now we are going to battle hobgoblins. I am closer to my goal of making a goblin friend!!! Maybe I need to befriend a hobgoblin?

I'm SO EXCITED!



My Dearest Ellinora,

I do not know if you are getting these missives, hopefully my brother spoke true when he said he could pay one of your servants to deliver them. i yearn for the day when we can be together, but until that happy morrow comes to pass I will pour my heart onto these pages for you.

(This paragraph is composed mostly of cliched or strained metaphors relating to Elinora's beauty and professions of undying love.)

My goal of establishing myself started of promisingly. I bought a set of laborer's clothes and, with a suit of mail I bought from one of my family's guardsmen, I received the Duke's badge and was sent to the Borderlands. I met with a varied group of adventurers and was able to blend in as one of the common folk, I doubt they had any idea who I was during our trip. Once at the Keep, we heard tale of many strange things. There were plenty of stories of goblin attacks, but also one of a strange being who's head consisted solely of one giant eye! What mysteries our world holds, how does it blink? Our band decided to investigate a nearby farm that seemed to have been cut off from the community. We set off alongside the river, leading into Goblin territory. After a few hours of walking we spotted a group of Goblins washing something in the river water. Some of the more headstrong members of my group rushed forward to do battle and I, not knowing what else to do, followed to help. We made short work of those small fellows and looked to see what they were doing, it turned out they were washing a woman's dress! At this point the Kenku in our party, a strange one indeed, began cawing at a raven for several minutes. More productively, Wolfsbane the elven monk, tracked the goblins to their lair. He noticed however, that there were quite a lot of them and we determined that discretion was the better part of valor. We decided to resume our course to the farm.

At the farm we saw a strange sight. Goblins working the field while a human man sat on the porch. When we arrived the goblins scattered and we went to talk to the older man. I confess that I was chagrined by our earlier actions, since we attacked those poor goblins without parley or offering a chance of surrender. The man told an interesting tale. It seems his daughter had fallen in love with the goblin king, and he in love with her. When the man tried to bring his daughter home, the king broke his leg. He sent the goblins to work the man's fields in recompense. While the farmer said his daughter had been enchanted by the king I saw the clear parallels in our own tragic tale and decided that I was on the side of love.

My compatriots were not so romantic as I, and set up a plan to determine if the girl was truly a willing bride. We sent work to the goblin king that we had gifts for his wedding and entreated him to meet us at the farm. The gnomish lute-player Marceline would distract them while the kenku would work a ritual he claimed would determine if she was ensorcelled, The rest of us would lie in wait to ambush them if the king was the blackguard the farmer claimed him to be. The king arrived with many bodyguards, but was distracted by a masterful song from Marceline. Our shoddy ambush was quickly discovered and I had to think quickly. Seeing, that the goblin king was a bit of a dandy, I offered him the gift of my velvet doublet as a wedding present. That seemed to mollify him while the bird-man completed his ritual. The farmer's daughter was under no enchantment! It was clear violence would not be the salve for this wound. Diplomacy however, would require the word of more than a handful of unknown adventurers. It was with a heavy heart that I declared myself and signed a letter asking the Baron to meet to negotiate with the goblins. My first challenge as an adventurer was solved by relying on my family name, not a promising start to my goal. Happily however, the Baron and King were able to reach an agreement of alliance, provided we helped the goblins against their enemies. To seal this alliance we were sent to attack a hunting party of hobgoblins, which we dispatched with ruthless efficiency.
I hope I have not rambled overmuch my love. I will write again soon. Until then I remain your eternal servant,

Roland DuKaine



Well Finally. Lorenzo set off, after being deputies, and met the whole group of adventurers (or Co-Workers) like himself and they went together to achieve their first task together.

They had arrived in a small village where they met with a rather rude man who was loyal to the baron. Lorenzo was concerned with the food and board of the group but thankfully it was provided..

The man told us about a group of farmers that lost contact in the area and goblins cause. Putting 2 and 2 together Lorenzo figured the goblins were cause of the trouble.

The group wanted to take rest in the tavern. Which was good because we have been traveling for a few weeks. The food and beer where...less than adequate, but with a touch of magic that problem was fixed.

Setting off to solve the problem we ran to a minor dilemma. 2 goblins were seen mocking washing clothes of humans. In anger, he tried to zap one of the goblins only to discover magic is more crazier and out of control than he thought. He teleported into them

With the help of the team the 2 goblins were quickly disposed of. In discovery the goblin lair was also located however, things amiss, the group headed to the farm.

Arriving at the farm. We discovered that the owner had a broken leg and the daughter eloped with a goblin king.

Fortunately with some clever planning and great diplomacy. We actually found a non violent solution to the matter. Except a clause where we had to remove some hobgoblins. Which a few weeks later we did....



I Ove, halfling rogue went on a strange mission tonight. It took us three weeks to get to this keeper which was on the outskirts of any known land. There was some kind of conflict with goblins who were already living there. I certainly did not want to get into a fight with a bunch of goblins where were living there first.

Our party had two fighters, a monk, a bard, a sorcerer, and some strange non talking bird. I hardly describe the group as battle ready. We did hatch a plan to try and ambush and kill the goblin king - I thought it could work but the bird person of our party convinced us to try diplomacy. By using his magic while dancing, he convinced us that the farmer's daughter was not under a spell. I still think that I could have knock out the king with my shortbow from the roof of the barn.

In the end, it work and the manor of humans and goblins agreed to work together. To satisfy our combat eagerness, we did agree to take on some hobgoblins in the end by ambushing them in some blueberry patch.

The highlight for me was the stealing of 71 gold coin pieces from our unsuspecting fighter who I hear does not care that much about money and has more of it. You can bet that I will be keeping a close watch on him. I think I will spend the next week hanging out in some taverns, playing cards or dice.