Wednesday, April 5, 2017

Stonehell: Finding Malfreces

Session 30 was played on 3/17.

Wilhelm, drunk Dwarf 5 (Julia)
-Helmut, war dog
-Xerxes, Human Fighter 1 (Henchman)
-Yolanda, Human Fighter 1 (Henchman)
-2 torch bearers (Z, A.A.Ron)
-6 men at arms (O, T, U, BB8, CC, DD, EE)
Nilbog Dracon, human wizard 2 (Matt)
Eiric, wizard 1 (Kat)
Sarin the Ugly, Human Fighter 1 (Josh)
Bisimwa, Human Fighter 1 (Jordan)
Menchi, Human Cleric 1 (Laural)
Loris Jim’Bo, Cleric 2 (NPC)

Stayed in town
Tink, a pretentious Elf (but I repeat myself) and former barkeep (Hanna)
Shelly, a vegetarian recovering alcoholic halfling Thief 3 (Nadia)
Frank, halfling 1 (Emily)
Yaqen, elf 1 (Shaun)
Leroy, human fighter 3 (Mike)
Unnamed, Elf 1 (Nicole)
Karlaih, Human Thief 5 (Mollie)

After resting up, the party heads back to the Quiet Halls, returning to the tied off room. On the way a pair of shades attempted to attack the party, but Jim’Bo turned them, and they rushed away, passing through the wall.

The rope was no longer holding the doors shut. As they approached the room, a scraggly man in black leather pants, and a red leather jacket busts out of the room and says “Booga-booga-boo!” which scares half the party straight out of the dungeon.

“That was not as effective as I’d hoped.” he then rushes back into his room, and slams the door.

Wilhelm sighs, and the man looks at the rest of the party that didn’t run away. With a shrug he approaches the door, and begins to talk. Eventually the man on the other side admits that he is Malfreces Nul.

Before the conversation could progress very far Jim’Bo, Nilbog, and Bisimwa along with the rest of the hirelings made it back into the dungeon, and into the Quiet Halls.

Malfreces mostly tells the party he wants to be left alone, but people keep bothering him since he can talk to the dead, killing his friends, and trying to take him from the dungeon. Bob and his cultists were the worst about it. Like obsessed fangirls….

Nilbog tells Malreces that he just wants to find the Wizard’s School. Malreces says several of his friends, that the party killed, talked about it, but he didn’t really know anything about it. But if they brought him Bob, he could ask…He doesn’t care about the rest of the cultists.

The party agrees, and heads off to find Bob!

As they head toward where Bob and Co. were holed up last time, the hallways began to fill with fog, and the hall and walls seemed to just fade away. As they did, a ghostly skiff began to approach the party. Kinda freaked, they all just held their place, which allowed the skiff to get close, and the skeletons on board to grab and drag several of the lead party members on board! The fight was joined!

Bisimwa covered himself with the red dye he brought with him trying to make himself look like the zombies. Nilbog focused on casting magic missile on the robed figure steering the skiff, while everyone else attached the skeletal figures dragging and trapping the party on the boat. The fight was quick and fierce, and the party jumped off the skiff as quickly as they could, which was fortunate as it faded away just as quickly as it appeared.

The party collectively caught its breath, and continued on through rooms they’d previously explored, arriving at the cultist’s previous lair, but finding it abandoned. Not being exactly sure where they’d go, they head toward the rooms on the map that the cultists told them about, but hadn’t visited. The first room was a gallery of devils with hooked chains hanging from the ceiling. The next room they visited was full of stone sarcophagi leaning up against the walls. Wilhelm grabs one and pulls it open, and the lid falls to the ground, shattering into several large chunks.

While the rest of the party plays with the sarcphagi, Nilbog returns to the devil room, and starts to hop around, hoping that this is the sacrificial chamber that Rocky was talking about. It wasn’t. And unfortunately for him, the sound of the shattering sarcophagus lid woke up a nest of stirges that found him first. Of the 9 in the nest, 5 of them focused on him, and he ran screaming!

Wilhelm and company run toward Nilbog, but have to fight off the stirges first, and by the time they find Nilbog, the stirges were draining the last of his blood. They killed the remaining stirges, bundled Nilbog’s body (and stuff) and headed toward the exit. They didn’t quite make it before another 3 stirges attacked, but another can of PowerThirst and a torch ended that threat, and the party emerged from the dungeon without any other issues.

Gains:
Kills: 12 Stirges, Ghost Skiff Skeletons & Zombies
Losses: Nilbog

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